Aggressive Drums: The Recording Guide
Extreme Master Bus Processing:
Compression and Saturation
Foreword
Saturation Step One
- The Console
Compression
- The Glue
Saturation Step Two
- The Tape Machine
Tweak the Settings
Other Processing and Gain Staging
Plugin/Digital Processing Examples
Sources

FaderWear

FaderWear Guides
Guides Index
Aggressive Drums:
The Recording Guide
Extreme Master Bus Processing: Compression and Saturation
Parallel Compression
Guitar Re-Amping
Split Harmonizer


Saturation Step One - The Console
The first processor on my master bus is a tube or solid-state saturation plugin. The real-world example of this effect would be the master bus of an analog console. It is actually one of the main reasons why analog consoles are still used; they have a nice character, while a normal DAW master bus doesn't have any character of its own. Most consoles use solid-state technology, but the plugins which model this effect are very rare. That's why most people have to settle for tube saturation. It's a shame but tube saturation is not a bad alternative at all!



Copyright (c) 2007-2008 Santeri Salmi