Aggressive Drums: The Recording Guide
Aggressive Drums:
The Recording Guide
Forewords
Drummer
Drums
Drumheads
Drum Tuning
Cymbals
Recording Room
Cymbals
Snare Drum
Kick Drum
Toms
Ambience
Drum Triggers
Setting the Levels
Building a Headphone
   Mix and a Tempo Map
Sampling the Drumkit
Combining the Takes
Microphone Preamps and Pre-Processing
Final Words
Sources
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FaderWear Guides
Guides Index
Aggressive Drums:
The Recording Guide
Extreme Master Bus Processing: Compression and Saturation
Parallel Compression
Guitar Re-Amping
Split Harmonizer



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Combining the Takes
The ideal situation would be to record the songs in one take. Reality is usually a little different. You have basically two methods for combining different takes to one "master take." Using a tempo map is essential with these methods, as it allows you to see the grid.
If the drums have pauses during the song, you can quite easily record the song in a few different passes. Another method would be to record the song many times from the start to the end until you have enough takes to choose from. Just decide the best overall take and find the errors. Copy/paste the needed parts from the other takes. Some DAW's have great features for "take management." Pro Tools has Playlists and Cubase has Lanes.

When you combine the takes, getting the cymbals right is the most difficult part. The decay is longer than in any other part of the kit and the sound is different every time the drummer hits cymbals. Sometimes longer crossfades help. The best spot to merge the tracks is usually right before a snare hit.


Copyright (c) 2007-2008 Santeri Salmi